Venue : Leeds City Art Gallery Foyer
Dates : from 27th September
Times : 10am - 5pm (except Wed until 8pm and Sunday 1.00 -
5.00pm)
A multi-screen animation in the foyer of Leeds City Gallery will launch
a virtual representation of a new space housing a 12 month programme
of end-to-end artist residencies beginning in November with William
Rose. Screenlab is intended as an experimental halfway point between
studio and gallery for testing new artistic work applying emerging
video projection and playback technologies, motion sensors and virtual
environments. Occupying a 50 x 40ft blacked-out room in the gallery
Screenlab will foster a unique environment for the development of
non-conventional moving image work using leading edge technology normally
unavailable to artists. The proposed technical and theoretical support
is rarely brought together in a gallery context and in light of this,
Screenlab aims to balance an understanding of new imaging technologies
with a critical awareness of contemporary art practice. The programme
will research sophisticated combinations of digital presentation technology
in parallel with the development of the artists' working practice
and concerns.
The residencies form an important component of Lumen's artistic programme,
underpinning its production of Evolution and informing its development
of artists commissions utilising new presentation technology. Working
in partnership with industry, higher education and artists the programme
reflects Lumen's commitment to working in between traditional cultural
and economic sectors and creating high quality opportunities for artists.
Screenlab is supported by Sanyo, McMillan UK, Stage One, Coldflame
Design, The Media Centre, Leeds Metropolitan University (MA/MSC Creative
Technology) and Huddersfield University.
William Rose
November/December
William is interested in the use of digital high definition moving
image technologies in particular their ability to create expanded
moving images which display narrative scenes within their wider, peripheral,
context.
His working practice often involves discarding the tools that traditionally
shape film and cinema such as editing, camera movement and temporal
manipulation. What is left is the necessity for the audience to explore
the spatial topography of a projection and the space in which it is
projected and to search for small intonations in the posture of a
single moving image. As a result of this static frame (where the cameras
point of view is fixed) his ideas assume an almost photographic quality,
not dissimilar to the theatrical proscenium of a stage.
Although experimenting with the capabilities of combined high-end
technologies William's aim is to prevent production techniques from
becoming the focus of his working method and it's presentation to
an audience. To this end the technologies are used as a body through
which to animate and express ideas.
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